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East Dane Designer Men's Fashion. The Dark Knight was an action - stealth game for the PlayStation 3 and Xbox developed by Pandemic Studios from September until its cancellation in October The Dark Knight , the player controlled Batman, who could freely explore Gotham City , drive vehicles, and perform missions.
Pandemic was given access to the film's script and other materials, and the film's cast would have reprised their roles for the game.
Pandemic began working on the game before the film's principal photography commenced. The Dark Knight was initially developed in the same linear style as the Batman Begins tie-in game , but was retooled when the studio decided an open world approach would better suit Nolan's interpretation of Batman.
Development was stalled when Pandemic's staff discovered the underlying technology desired to create the game was incompatible with most assets.
Publisher Electronic Arts EA chose to cancel the game when it could not reach its intended December deadline. The publisher did not renew its license for the Batman intellectual property afterwards.
The rights reverted to Warner Bros. Interactive Entertainment , which went on to release the critically acclaimed Batman: The Dark Knight was kept a secret during its development cycle; Gary Oldman made the only public mention of it during production.
Since the game's cancellation, numerous video game journalists have retrospectively considered its potential. The film's distributor, Warner Bros.
The game's earliest prototypes closely followed Batman Begins ' s gameplay approach as a linear action game. Batman could traverse on foot, drive the Batmobile or Batpod , or glide through the air.
The player could also perform missions. The Dark Knight would have been the first open world Batman game, preceding Batman: Elevation Partners acquired the license for a video game based on The Dark Knight shortly after it was green-lit by Warner Bros.
It outsourced development to Pandemic Studios, known for Star Wars: Battlefront , Destroy All Humans! The Dark Knight began in September , before principal photography for the film.
After the completion of Destroy All Humans! Pandemic began to produce the game before they had been given any material about the film.
The first prototypes for the game were created on the PlayStation 2 because the studio had not yet decided which game engine The Dark Knight would use.
The first work done for the game was the creation of Gotham City and the physics for Batman's gliding ability. The initial gameplay was linear, similar to the Batman Begins game.
Most of their effort went into designing the graphical style and environments that would mimic the look and feel of Batman Begins. Though he was shown an early and basic build, Bono was very impressed and enthusiastic about the amount of effort that had gone into the game.
As the Brisbane branch of Pandemic worked on Batman: It was created during the development of The Saboteur and designed for detailed open world games.
Pandemic decided an open world approach would suit Nolan's interpretation of Batman's world better than a linear one. By the end of , Batman: The Dark Knight ' s assets were being transferred into Odin.
This caused unforeseen technical problems and devastated development. Troubles began when Batman's model was imported; attempts to control him caused the frame rate to drop to five frames per second FPS.
Importing more characters caused the performance to get worse and caused many development kits to crash. These problems were unexpected and it was not possible for the staff to have the game ready for release alongside the film as had been intended.
Several team members quit as a result. The Dark Knight ' s release to December to coincide with the film's release on home media.
Most of the frame rate problems came from the game's lighting system, which had to be manually altered after a change was made to the environment.
EA and Pandemic attempted to keep Batman: